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Instance Normalization normalizes each channel of each sample independently across spatial dimensions. Originally developed for style transfer, it's now widely used in GANs and image-to-image translation. Unlike batch norm, statistics are computed per-instance.
Assign one thread block per (N,C) pair for optimal parallelism.
__global__ void instance_norm(float* x, float* y, float* gamma, float* beta,
int N, int C, int HW, float eps) {
int nc = blockIdx.x; // Combined N*C index
int n = nc / C;
int c = nc % C;
float sum = 0, sum_sq = 0;
for (int i = threadIdx.x; i < HW; i += blockDim.x) {
float val = x[n * C * HW + c * HW + i];
sum += val;
sum_sq += val * val;
}
// Warp reduction then block reduction
sum = blockReduceSum(sum);
sum_sq = blockReduceSum(sum_sq);
__shared__ float s_mean, s_inv_std;
if (threadIdx.x == 0) {
s_mean = sum / HW;
float var = sum_sq / HW - s_mean * s_mean;
s_inv_std = rsqrtf(var + eps);
}
__syncthreads();
for (int i = threadIdx.x; i < HW; i += blockDim.x) {
int idx = n * C * HW + c * HW + i;
y[idx] = (x[idx] - s_mean) * s_inv_std * gamma[c] + beta[c];
}
}Three separate kernels with multiple memory passes.
void instance_norm_naive(float* x, float* y, int N, int C, int HW) {
// Kernel 1: compute means
compute_instance_means<<<N*C, 256>>>(x, means, HW);
// Kernel 2: compute variances
compute_instance_vars<<<N*C, 256>>>(x, means, vars, HW);
// Kernel 3: normalize
normalize_instances<<<N*C, 256>>>(x, y, means, vars, gamma, beta, HW);
}Single-pass with Welford algorithm for numerical stability.
__global__ void instance_norm_fused(float* __restrict__ x, float* __restrict__ y,
float* __restrict__ gamma, float* __restrict__ beta,
int C, int HW, float eps) {
int nc = blockIdx.x;
int n = nc / C, c = nc % C;
int base = n * C * HW + c * HW;
// Welford's algorithm for numerical stability
float mean = 0, M2 = 0;
for (int i = threadIdx.x; i < HW; i += blockDim.x) {
float val = x[base + i];
float delta = val - mean;
mean += delta / (i + 1);
M2 += delta * (val - mean);
}
// Parallel reduction of mean and M2
mean = blockReduceSum(mean * (threadIdx.x < HW ? 1 : 0)) / HW;
float var = blockReduceSum(M2) / HW;
float inv_std = rsqrtf(var + eps);
float g = gamma[c], b = beta[c];
for (int i = threadIdx.x; i < HW; i += blockDim.x) {
y[base + i] = (x[base + i] - mean) * inv_std * g + b;
}
}| Metric | Naive | Optimized | Improvement |
|---|---|---|---|
| Latency (256x256 image) | 0.45ms | 0.09ms | 5x faster |
| Memory bandwidth | 3 passes | 1 pass | 3x reduction |
Instance norm for style transfer, image generation, and small batch sizes. Batch norm for classification with large batches.
Instance norm = Group norm with G=C
LayerNorm normalizes all channels together
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