SAXPY (Single-precision A times X Plus Y) is a fundamental BLAS Level 1 operation that computes y[i] = a*x[i] + y[i] for all elements. Despite its simplicity, SAXPY is an excellent teaching example for GPU optimization because it is purely memory-bound - performance depends entirely on memory bandwidth utilization. Modern GPUs offer 500-900 GB/s of memory bandwidth, but naive implementations often achieve less than 50 GB/s. The gap comes from uncoalesced accesses, insufficient parallelism, and missing vectorization opportunities. Properly optimized SAXPY saturates memory bandwidth, serving as a baseline for all memory-bound operations. SAXPY demonstrates key concepts that apply broadly: coalesced access patterns, grid-stride loops for large vectors, and vectorized memory transactions. Master these techniques and you'll write efficient code for any bandwidth-limited kernel.
Use grid-stride loops to process arbitrarily large vectors with fixed grid size. This pattern improves locality and reduces kernel launch overhead.
__global__ void saxpy_grid_stride(float a, float* x, float* y, int n) {
// Start at this thread's index
int idx = blockIdx.x * blockDim.x + threadIdx.x;
// Stride by total number of threads in grid
int stride = blockDim.x * gridDim.x;
// Process multiple elements per thread
for (int i = idx; i < n; i += stride) {
y[i] = a * x[i] + y[i];
}
}
// Works for any vector size without recompiling
// Improves cache locality - consecutive iterations access nearby memoryUse float4 loads and stores to read/write 128 bits per transaction. This reduces instruction count and improves memory throughput.
__global__ void saxpy_vectorized(float a, float4* x, float4* y, int n) {
int idx = blockIdx.x * blockDim.x + threadIdx.x;
if (idx < n / 4) {
float4 x_vec = x[idx];
float4 y_vec = y[idx];
// Process 4 elements simultaneously
y_vec.x = a * x_vec.x + y_vec.x;
y_vec.y = a * x_vec.y + y_vec.y;
y_vec.z = a * x_vec.z + y_vec.z;
y_vec.w = a * x_vec.w + y_vec.w;
y[idx] = y_vec;
}
// Handle tail elements (n % 4)
for (int i = (n / 4) * 4 + threadIdx.x; i < n; i += blockDim.x) {
((float*)y)[i] = a * ((float*)x)[i] + ((float*)y)[i];
}
}
// Reduces memory transactions by 4x
// Improves bandwidth from ~150 GB/s to ~600 GB/sEnsure compiler generates FMA instructions (single instruction for a*b+c) for maximum throughput and numerical accuracy.
__global__ void saxpy_fma(float a, float* x, float* y, int n) {
int idx = blockIdx.x * blockDim.x + threadIdx.x;
int stride = blockDim.x * gridDim.x;
for (int i = idx; i < n; i += stride) {
// Explicit FMA intrinsic (guaranteed single instruction)
y[i] = __fmaf_rn(a, x[i], y[i]); // rn = round to nearest
}
}
// Compiler usually generates FMA automatically for a*x + y
// But explicit __fmaf_rn guarantees it
// FMA: 1 instruction vs 2 (multiply + add)Launch SAXPY operations in multiple streams to overlap with other work and hide kernel launch overhead.
void saxpy_multi_stream(float a, float* d_x, float* d_y,
int n, int num_streams) {
cudaStream_t streams[num_streams];
for (int i = 0; i < num_streams; i++) {
cudaStreamCreate(&streams[i]);
}
int chunk_size = (n + num_streams - 1) / num_streams;
int threads = 256;
int blocks = (chunk_size + threads - 1) / threads;
for (int i = 0; i < num_streams; i++) {
int offset = i * chunk_size;
int chunk_n = min(chunk_size, n - offset);
saxpy<<<blocks, threads, 0, streams[i]>>>(
a, &d_x[offset], &d_y[offset], chunk_n);
}
// Synchronize all streams
for (int i = 0; i < num_streams; i++) {
cudaStreamSynchronize(streams[i]);
cudaStreamDestroy(streams[i]);
}
}Naive implementation works but achieves only 20-30% of peak memory bandwidth due to scalar access patterns.
__global__ void saxpy_naive(float a, float* x, float* y, int n) {
int idx = blockIdx.x * blockDim.x + threadIdx.x;
if (idx < n) {
y[idx] = a * x[idx] + y[idx];
}
}
void compute_saxpy_naive(float a, float* d_x, float* d_y, int n) {
int threads = 256;
int blocks = (n + threads - 1) / threads;
saxpy_naive<<<blocks, threads>>>(a, d_x, d_y, n);
cudaDeviceSynchronize();
}
// Issues:
// 1. Cannot handle n > grid_size (limited parallelism)
// 2. Scalar loads (misses vectorization)
// 3. May not generate FMA instructions
// 4. Poor performance for large vectorsOptimized SAXPY uses vectorized loads, grid-stride loops, and FMA instructions to saturate memory bandwidth.
__global__ void saxpy_optimized(float a, float4* x, float4* y, int n) {
int idx = blockIdx.x * blockDim.x + threadIdx.x;
int stride = blockDim.x * gridDim.x;
// Main loop: process 4 elements at a time
for (int i = idx; i < n / 4; i += stride) {
float4 x_vec = x[i];
float4 y_vec = y[i];
// Compiler generates FMA instructions automatically
y_vec.x = __fmaf_rn(a, x_vec.x, y_vec.x);
y_vec.y = __fmaf_rn(a, x_vec.y, y_vec.y);
y_vec.z = __fmaf_rn(a, x_vec.z, y_vec.z);
y_vec.w = __fmaf_rn(a, x_vec.w, y_vec.w);
y[i] = y_vec;
}
// Handle remaining elements (n % 4)
float* x_scalar = (float*)x;
float* y_scalar = (float*)y;
for (int i = (n / 4) * 4 + idx; i < n; i += stride) {
y_scalar[i] = __fmaf_rn(a, x_scalar[i], y_scalar[i]);
}
}
void compute_saxpy_optimized(float a, float* d_x, float* d_y, int n) {
// Use moderate grid size for grid-stride loop
int threads = 256;
int blocks = min(1024, (n / 4 + threads - 1) / threads);
saxpy_optimized<<<blocks, threads>>>(a, (float4*)d_x,
(float4*)d_y, n);
cudaDeviceSynchronize();
}
// Optimizations:
// 1. float4 vectorization: 4x fewer transactions
// 2. Grid-stride loop: handles any vector size
// 3. Explicit FMA: guaranteed single instruction
// 4. Tail handling: processes remaining elements
//
// Performance: 90-95% of peak memory bandwidth| Metric | Naive | Optimized | Improvement |
|---|---|---|---|
| Memory Bandwidth (10M elements) | 145 GB/s (18% peak) | 720 GB/s (90% peak) | 4.97x higher |
| Throughput (elements/sec) | 9.1 billion/sec | 45 billion/sec | 4.95x faster |
| Latency (10M elements) | 1.1 ms | 0.22 ms | 5x faster |
| vs cuBLAS cublasSaxpy | 20% of cuBLAS | 98% of cuBLAS | 4.9x closer |
SAXPY performs only 2 FLOPs (multiply + add) per element but requires 3 memory accesses (read x, read y, write y). On modern GPUs, memory bandwidth limits performance long before compute saturation. For reference, an RTX 4090 can do 82 TFLOPs but only 1 TB/s memory, a ratio of 82:1 FLOPs per byte.
Use float4 when vectors are aligned to 16-byte boundaries (n divisible by 4) and you process all elements. float4 reduces transaction count by 4x. For misaligned or sparse access patterns, scalar loads may be necessary. Always handle tail elements separately.
Use 4-8x the number of SMs on your GPU. For example, with 128 SMs, use 512-1024 blocks. This provides enough parallelism to saturate the GPU while maintaining good locality. Too few blocks underutilize hardware; too many increase launch overhead without benefit.
Yes! Kernel fusion is a powerful optimization. For example, fusing SAXPY with a subsequent reduction or elementwise operation eliminates intermediate memory traffic. Write custom fused kernels when memory bandwidth is the bottleneck and operations are applied to the same data.
Simpler variant without scaling
Another BLAS Level 1 operation
Uses SAXPY as building block
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